
- #PSO2 CHARACTER CREATION FEMALE FOR FREE#
- #PSO2 CHARACTER CREATION FEMALE HOW TO#
- #PSO2 CHARACTER CREATION FEMALE MANUAL#
- #PSO2 CHARACTER CREATION FEMALE ARCHIVE#
#PSO2 CHARACTER CREATION FEMALE FOR FREE#
You can download it for free and use it to your heart's content and share it to your friends. You don't have to be in the Alpha nor Beta Test to download it. You do not need a SEGA ID to download it. trn bones too, if you wanted to get a terrain model or whatever.Īnyways, if anyone does anything cool with this stuff, I'd love to know about it.Hello, the Phantasy Star Online 2 Character Creator is up. Keep in mind Y-Z Flip Anim will affect this and assumes you have the correct setting. If you click it, you can edit the value manually, but otherwise it will do its best to calculate the value for you based on your model. Heeled Outfit? is basically for player models with heels. As models scaled using the model importer are scaled as they are made rather than after via the root bone, this helps to ensure things match up. Base Scale is to match up with the Rescale option in import script.
#PSO2 CHARACTER CREATION FEMALE MANUAL#
This will likely be screwy, but can probably be useful with manual correction. Match bone names is for attempting to match animations to models that don't normally use them. Most things will not need this, but otherwise you'll get models like Pikachu using Captain Falcon's Brawl animations. Ignore Standard Translation Keys is for models like the mini rappy suit. Y-Z Flip Anim should match what you used for Y-Z Axis Flip on model import. Usually works, but worst case, just reload the model to its bind pose. Clear Anim Data on Load attempts to clear animation frames on models before importing a new animation.

Shouldn't take very long, but larger animations can obviously be a moment. With a model loaded from the previous method, drag the PSO2AQM_IO script into 3ds max and hit Load PSO2 Animģ. although these are not necessary for a working export.ġ. That aside, for best results please match and follow patterns of ingame hierarchy user defined variables etc.

For larger models this may take a few minutes (Yamato is the longest I've seen, but it works just be patient), but you're done! aqn needed will be automatically found if it's the same name.Ĥ. Drag the PSO2 Model Tool script into 3ds max, select the options you want (pso2 bones are needed for rigging clearly), hit import, and select the.

#PSO2 CHARACTER CREATION FEMALE ARCHIVE#
Extract a model from its PSO2 archive (use deicer or repacker for this)ģ. As is, you can import all of those things separately (Though UV maps for layered wear and cast parts will expect a larger, combined texture of the textures of all parts as the game creates itself in memory).ġ.
#PSO2 CHARACTER CREATION FEMALE HOW TO#
If people want to help with reverse engineering a bit to find where to get file references from a character creator file, where to pull filenames from, and how to dehash them, I'd be happy to work on an import script for that. It imports character models fine at the moment, but assembling everything is an issue. Let me know about any bugs you might run into, but I feel like this could be very useful to people.Īnd before you ask, YES, this could potentially import characters in their entirety. Please be patient!įor those bothered about it being for 3ds max, remember that you can get a FREE student version here: Note that large model and animation imports can be rather slow. Full model export is planned for the future. This is a tool for importing PSO2 models, skeletons, and animations to 3ds Max as well as exporting for skeletons and animations.
